Monster Bestiary - Stage Two (Simple)

Stage Two Brute - The Wall of Death

Health - Low

Attack - Deadly

Speed - Low

Defence - Extreme

Danger - Extreme

Experience: 300

VP: 10 

The second stage of a normal zombie - Walking Dead Class.

When devouring a certain amount of flesh or biological matter, the Walking Dead can evolve, either keeping their current form or mutating into a new type of zombie. 

The brute is one covered in an outer shell of their bones, fused and mutated into a makeshift armour that can resist most bullets but is weak to cold weapons... However, melee confrontation is a certain death for anyone below a Stage Four Evolver. 

A heavily armoured stage two zombie that can resist almost all hot weapons below the sniper rifle calibre, deadly when caught off guard as it can crush people into meat paste with a single swipe of its arms.

The only way to kill them early on was to shoot the brain tumour at the back of their heads. A swollen lump used to make way for the virus, and the changes made to the brute's body, most vital functions are taken care of in that tumour. 

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Stage Two Thirster - Brutal Killer

Health - High

Attack - Deadly

Speed - Extreme

Danger - Extreme

Experience: 500

VP: 10 

A superior evolution of the strange mixture of various body parts turned inside out, the tentacle of Stage Two is much longer and more durable; the blade on the tip can penetrate most materials. (Can Regrow)

Although they are far more dangerous and aggressive, the functions other than hearing seem destroyed due to the evolution, making dodging their attack or detection easier than before...

However, they can hear twice as well as the Stage One Thirster.

Monsters with extremely enhanced hearing, jumping speed and deadly enough to turn almost any person who isn't a Stage Four Evolved with a single wound.

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Stage Two Zombie - The Seeker

Health - Low

Attack - Moderate

Speed - Fast (Burst)

Danger - High

Experience: 50

VP: 10 

In the second stage, a zombie that has been infected and turned loses their slow and clunky movements, changing to very agile and dangerous monsters that dash faster than most athletes for three seconds; their bodies are less decayed than the stage one zombie but instead have elongated arms and legs, with sharp claws at the ends.