( Terra Nova Online, in the middle of a dense forest )
Leo was not keen on going down the path of violence, however, he was desperate to go down any path that he needed to go down to improve.
Violence was one of the central themes of Terra Nova Online.
Whether it was in the form of player versus monster, monster versus player, player versus NPC, NPC versus player, or the ever-present player versus player battles, conflict remained the only constant of this world and one's improvement remained inextricably linked to violence.
Levelling up was a big part of the game and nobody could ignore its importance in the process of getting stronger.
Even if Leo became a saint who did not harm any human like organism, whether it be NPC or other players, he would still be forced to kill monsters that resembled animals which was still him relying on violence to improve.