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I Refused To Be Reincarnated

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Synopsis

The Hierarchical Order of the Magical Realm

Noble ranks:

Royalty: At the zenith of the hierarchy sits the ruling monarch and their immediate family, embodying the epitome of nobility and authority.

Crown Prince/Crown Princess: The heir to the throne, poised to ascend to the pinnacle of power upon the monarch's passing.

Prince/Princess: Members of the royal family who hold significant influence and privilege within the realm.

Duke/Duchess: Noble individuals granted governance over vast territories, often serving as key advisors to the monarchy.

Marquess/Marchioness: Holders of prestigious titles overseeing strategic regions of the realm, entrusted with maintaining order and defense.

Count/Countess: Administrators of counties responsible for managing local affairs and upholding the monarchy's laws.

Viscount/Viscountess: Lesser nobles granted land and authority within specific districts or domains.

Baron/Baroness: Landowners and vassals of higher-ranking nobility tasked with providing military and financial support.

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Tiers:

Tier one. Novice: Initiates in the arcane arts, just beginning their journey into the world of magic.

Tier two. Acolyte: Individuals who have progressed beyond mere novices, demonstrating a rudimentary understanding of magical principles.

Tier three. Apprentice: Those under the tutelage of more experienced practitioners, honing their skills and mastering fundamental spells.

Tier four. Mage or Sorcerer: Skilled practitioners capable of wielding magic with considerable proficiency, often specializing in particular schools or disciplines.

Tier five. Adept: Masters of their craft, adept at weaving intricate spells and harnessing magical energies with finesse.

Tier six. Arcanist: Scholars and innovators pushing the boundaries of magical knowledge, delving into esoteric mysteries and unlocking new potentials.

Tier seven. Archmage: Elite practitioners revered for their unparalleled mastery over the arcane, wielding power that commands awe and respect.

Tier eight. Magus: Those who have transcended the mortal limitations of magic, seamlessly blending their will with the fabric of reality itself.

Tier nine. Supreme Sorcerer: Legendary rank

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Item rarities:

1. Common: Items of common rarity are widely available and generally have basic features. They are commonplace and easily accessible.

2. Uncommon: Uncommon items are less frequently encountered than common items. They possess slightly more distinct characteristics but are still relatively accessible.

3. Rare: Rare items are notably less common than uncommon ones. They often exhibit unique or special features that make them more sought after.

4. Epic: Epic items are even rarer and more significant than rare items. They usually have remarkable qualities that can have a substantial impact.

5. Legendary: Legendary items are among the rarest and most exceptional in their category. They often have unparalleled qualities that set them apart as highly coveted treasures.

6. Mythical: Mythical items are deeply and exceptionally rare. They may be associated with ancient tales or extraordinary events, possessing unparalleled significance.

7. Exalted: Exalted items are extremely rare and hold immense importance. They are often unique artefacts with unparalleled power or significance, marking the pinnacle of achievement for those who possess them.

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Spoiler!

The academies:

1. The Academy of Elemental Arts is dedicated to the mastery of elemental magic, where students learn to wield their powers. They study the intricate connections between the elements and how to manipulate them to cast spells and shape the world around them.

2. The Academy of Summoning's students delve into the ancient art of summoning, learning how to call forth creatures and entities from other realms. They study the rituals and incantations necessary to forge pacts with beings beyond the mortal plane, gaining allies and familiars to aid them in their magical endeavors.

3. The School of Dark Magic and Necromancy focuses on the darker aspects of magic, delving into forbidden arts such as necromancy and shadow manipulation. Students learn to harness the powers of death and darkness, raising undead minions, casting curses, and wielding sinister magics.

4. In contrast to the School of Dark Magic, the Academy of Light Magic specializes in the radiant energies of light and holiness. Students here study healing, purification and protection spells, as well as offensive spells that banish darkness and smite evil.

 

5. At the Academy of Transformation, students explore the transformative power of magic, learning to shape-shift and take on different forms. They study the anatomy and behaviors of animals, mastering the ability to transform into beasts and harness their primal instincts and abilities.

6. Illusionists from the Institute of Illusions specialize in the art of deception and trickery, mastering spells that manipulate perception and create convincing illusions that can fool the senses and confuse enemies.

7. Alchemists and transmuters at the College of Alchemy and Transmutation study the science and art of alchemy, experimenting with the transformation of substances and the creation of magical elixirs and potions. They explore the properties of rare ingredients and conduct experiments to unlock the secrets of transmutation.

8. Enchanters at the Arcane Academy of Enchantment learn to imbue objects with magical properties, enchanting them with protective wards, enhancing their abilities, or imbuing them with special powers. Students study ancient runes and symbols, mastering the art of enchantment to create powerful artefacts and charms.

9. Astral mages at the School of Astral Projection explore the realms beyond the physical plane, learning to project their consciousness into the astral realm and communicate with otherworldly beings. They study divination, spiritual healing, and astral combat, honing their skills to navigate the mysteries of the cosmos.

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