Modern Cultivation : The Strongest Couple Bonded by Vampire System

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Synopsis

Monster List

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Sabertooth Wolf (Mutated)

Power Level: 3.2

Lifeforce: 75/180

Ability:

Predator's Surge

Burns Mana to instantly recover wounds and double the power level. After the state, wounds will return, and the power level is reduced by half for 24 hours.

Description:

The Sabertooth Wolf is a fearsome beast mutated through environmental anomalies. With its imposing frame, the wolf boasts an intimidating presence, marked by its oversized, razor-sharp sabertooth protruding from its jaws. Its fur, a patchwork of dark and light shades, camouflages it within shadowed forests.

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Goblin Warrior

Power Level: 2.0

Lifeforce: 60/60

Ability:

Battle Frenzy

Increases attack speed and power level by 50% for 30 seconds. After the effect, the goblin warrior becomes exhausted, reducing its defense and speed by 25% for 1 hour.

Description:

The Goblin Warrior stands as a formidable frontline combatant among goblin ranks. With its green, leathery skin and fierce yellow eyes, this creature can wield any melee weapon with ease. 

Known for their aggressive tactics and surprising resilience, Goblin Warriors often lead charges into battle, relying on their Battle Frenzy ability to overwhelm foes with sheer ferocity.

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Goblin Archer

Power Level: 1.8

Lifeforce: 50/50

Ability:

Arrow Barrage

Launches a rapid succession of arrows at multiple targets, dealing increased damage. The goblin archer cannot move while using this ability and is vulnerable for a few seconds afterward.

Description:

Goblin Archers are the ranged support for goblinoid armies, easily recognized by their smaller stature and nimble movements. Equipped with crude bows and a quiver of arrows, they prefer to attack from a distance, often from hidden vantage points. 

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Goblin Rider

Power Level: 2.5

Lifeforce: 70/70

Ability:

Charge Assault

The Goblin Rider and its mount charge at high speed, dealing significant damage to the first enemy hit. This ability temporarily increases the rider's defense but leaves them disoriented after the charge.

Description:

Mounted on dire wolves or other savage beasts, Goblin Riders are the cavalry of the goblin forces. These riders wear patchwork armor and wield spears or clubs. The bond between a Goblin Rider and its mount is a fierce one, with the rider using their Charge Assault ability to break enemy lines and create chaos among the ranks.

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Wolf Howler

Power Level: 2.2

Lifeforce: 70/70

Ability:

Howl of the Pack

Summons nearby wolves or increases the morale of allied creatures, boosting their attack power for a short duration. This ability has a cooldown, as the howl must resonate with the pack.

Description:

The Wolf Howler is a unique breed among wolves, larger and with a more menacing presence. Its fur is darker, and its eyes glow with a predatory light. The Howler's role is to coordinate attacks and bolster the resolve of its pack through its eerie, bone-chilling howls. These creatures are often found leading packs of wolves or serving as scouts for larger goblinoid forces.

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High Goblin

Power Level: 3.5

Lifeforce: 80/80

Ability:

Cunning Plan

Look at the field from the top with their hawk eyes; when the ability was cast, the high Goblin could not move, rendering them vulnerable; this ability also allowed High Goblin to send their plant directly to the Goblin in the vicinity, coordinating their movements and attacks with precision. 

Description:

High Goblins are the elite among their kind, distinguished by their intelligence and the intricate tattoos marking their blue-tinted skin.

Compared to other Goblins, a High Goblin is the same height as a normal human.

Wearing armor pieced together from their conquests and wielding weapons stolen or bartered, these goblins are both respected and feared. 

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High Goblin Lord 

Power Level: 5.5 

Lifeforce: 120/120 

Ability: 

Master Tactician Employs a strategic aura that enhances the abilities of allies within a certain radius, increasing their power level and coordination for 60 seconds. After the effect, the High Goblin Lord requires a brief rest period, during which their power level is slightly diminished.

Description: 

The High Goblin Lord one of the goblin's leader, combining formidable physical prowess with unmatched intellectual capacity. Towering over both goblins and humans alike, this creature's presence commands attention and respect. 

Its skin, a deeper shade of blue with intricate gold and black tattoos, signifies its royal status. 

Adorned with armor crafted from good materials and wielding a scepter that channels special energies, the High Goblin Lord not only leads from the back but is also a formidable force on the battlefield. Their ability to quickly analyze and adapt to changing battle conditions makes them a fearsome leader.

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Ogre 

Power Level:

Lifeforce: 150/150 

Ability: 

Rampage 

Unleashes a devastating series of attacks that deal massive damage to nearby enemies. During Rampage, the Ogre's resistance to damage increased, but it becomes significantly slower for a short duration once the ability ends.

Description: 

Ogres are towering beasts, standing three times the size of an average human height. They are notorious for their brute strength and surprisingly quick reflexes for their size. 

With thick, rough skin that varies from dull green to earthy brown, these creatures can easily be spotted lumbering through battlefields or guarding important locations. Their small, intelligent eyes belie a cunning nature, capable of simple strategies that often surprise their foes. 

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Cactus Fiends Worm

Power Level: 6.0 

Lifeforce: 65/87

Abilities:

Regeneration: Exhibits an extraordinary ability to regenerate its body, even after sustaining severe damage or having its head cut off. 

Description:

The Cactus Fiends Worm is a deceptive and lethal predator of the desert. They often found camouflaging as an normal cactus. Its body is covered in spines, which are not only a defense mechanism but also its primary weapon. 

These spines can be propelled at high velocity, delivering a dose of potent toxin that can paralyze or cause excruciating pain to its victims.

What truly sets the Cactus Fiends Worm apart is its incredible regenerative ability. Even if a foe manages to decapitate or severely injure it, the creature can regrow its parts and continue its assault, making it seem invincible.

Its green, spiky exterior hides this monstrous capability, leading many to underestimate it.

However, despite its formidable defenses and offensive capabilities, the Cactus Fiends Worm has one critical weakness: fire. High temperatures disrupt its regeneration process.

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Wisp of Light

Power Level: 4.2

Lifeforce: 350/350

Ability:

Luminous Fusion

The Wisp of Light can separate its body and fuse with a nearby crystal, forming a crystal golem temporarily. This golem possesses enhanced durability and strength, allowing it to manipulate its crystalline form to create sharp edges or bludgeoning surfaces. After the ability ends, the Wisp of Light must recuperate its energy, making it vulnerable for a short duration.

Description:

Wisps of Light are ethereal entities resembling glowing orbs of radiant light, varying in color from soft blue to bright white. 

They move gracefully and swiftly, able to float above the ground at varying speeds. Despite their seemingly fragile appearance, Wisps of Light are formidable beings, using their ability to merge with crystals to transform into powerful constructs.

Their appearance is mesmerizing, with an inner light that pulsates rhythmically, almost as if it's breathing. 

This light can be blinding if looked at directly, making Wisps of Light difficult targets in battle. They are often found in ancient ruins or mystical sites, guarding places with a strong connection to the magical ley lines of the world.

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Minotaur

Power Level: 8.2

Lifeforce: 150/150

Ability:

Brutal Force & Axe Mastery

The Minotaur possesses extraordinary physical strength, allowing it to deliver bone-crushing blows with its giant two-handed axe. This enhanced strength is complemented by its mastery over the axe, enabling precise and devastating attacks that can cleave through armor and bone alike. The Minotaur's training and innate skill with its weapon make it a terrifying opponent in close combat.

Description:

Minotaurs stand at a formidable height, twice that of an average human, with a broad, muscular build that exudes raw power. Their appearance combines the torso and limbs of a powerfully built man with the head and fur of a bull, with dark brown or black coarse fur covering much of their body.

These imposing creatures wield a massive two-handed axe, each weapon uniquely crafted with intricate designs that signify their prowess and heritage. The axes are as much a symbol of their status as they are tools of war, often decorated with symbols or inscriptions from their culture.

Minotaurs intelligence is not to be underestimated; Minotaurs are not only physically formidable but also capable of tactical thinking, using their environment and sheer strength to outmaneuver and overpower foes. 

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